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Black to move and win in all positions unless specified differently
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Black to move and win in all positions unless specified differently
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Main » 2011 » January » 16 » Card 24
8:25 AM
Card 24
Positions 3 - Draw.
Category: Collection 2 | Views: 518 | Added by: tgf | Rating: 0.0/0
Total comments: 11
7 Hugo  
0
Game 6. 1. 24-27 32x23 2. 16-19 23x16 3. 20x18 14x23 4. 5x14 23-19 5. 8-11 Game Over. If 4...21-17 5.14x21 23-18 6. 21-25 18-14 7. 25-29 White must cross 7th check or be lock in double corner and therefore 14-10 8. 29-15 10x19 9. 8-11 Game Over.

Game 7. 1. 24-27 32x23 2. 9-13 Several variations - Black Wins All

Game 8. 24-27 Black Wins all variations


8 tgf  
0
Game 8 - no good, the whole point is to show win after 1.24-27 28-24

6 Hugo  
0
Game 5. 1. 24-27 23-19 2.20-24 Very Strong. If 2...19x28 3. 27-31 Black Win, If 2...32x23 3. 7-10 15x6 4.24x15 Black Wins

9 tgf  
0
The 3.7-10 is really a novel idea, isn't it?

10 Hugo  
0
Yes it is, this game highlights the absolute beauty of pool checkers.

4 Hugo  
0
Game 3 looks like for a draw even with white 1 piece advantage; 1. 7-11 22-17 poor effort and black wins. If 1...22-18 2.14-17 21x14 3.11-16 Game Draw

Game 4. I do not see a win in game 4. 1.2-6 strong but 13-9 2.6x13 18-14 strengthens white position. Black 3. 24-28 26-22 4. 20-24 gives white a cool finish 32-27 5. 24x31 15-10 6.31x17 10x3 7. 17x10 3x21 (Draw). Equally 3. 24-27 32x23 (Draw)


5 tgf  
0
Good job on game 3, very hard to find the draw.
Fantastic draw in game 4, I missed it - yet black can pitch the checker back immediately with 3.13-17 14x21 4.24-28 and win.

11 Hugo  
0
Yes, Good Win

2 Hugo  
0
Game 2. is fairly simple. 1...6-9 10x28 2. 3-8 12x3 9-14 game over

1 Hugo  
0
1 2 3 4
5 6 7 8

Game 1. 1...14-17 11x4 2. 17x25 4x17 3. 24-28 29x22 4.28-32 Game Over, If white plays 2...4x22, 3. 25x17 13-9 4. 24-28 9-5 5.10-15 29-25 6. 15-19 Game Over

Game 2. is fairly simple. 1...6-9 10x28 2. 3-8 12x3 9-14 game over


3 tgf  
0
it is 14-18 and not 14-17; there is also a second line with king jumping 4:22.
It is good that you started with fairly simple excercises, they teach the solving techniques. Learn to solve a card or two each day to keep the mind sharp.

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